Play Carpet Weaver online free
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About Carpet Weaver
Carpet Weaver is a rotation puzzle dressed as an unfinished Persian carpet. The carpet is cut into square tiles, and each tile carries part of an ornamental band: a straight run, a curve, a junction with a small star medallion, a crossing, or an end finished with a paisley boteh. Every tile has been turned the wrong way. Tap a tile to turn it a quarter, and keep turning tiles until every band meets a partner on the next tile and nothing is left loose at the edges.
The central medallion is your guide. Every band that is connected to it lights up in deep red and gold, while bands that are still cut off stay dim. When the last loose end closes, a wave of gold runs outward from the medallion and the carpet is woven. Each puzzle is generated as a single connected pattern, so there is always a full solution.
A run starts with small 4×4 carpets and grows step by step to 8×8, with more junctions and crossings as you go. The run clock keeps ticking while you work; finishing a carpet adds time back, but a little less as the carpets get big, so every run eventually ends. Points come from the size of the carpet, how quickly you finished, and how close your number of turns was to the par. The daily carpet set is the same for every player, so you can compare scores fairly.
Tips: start from the edges and corners, where tiles have the fewest legal positions; an end-cap or curve in a corner can only face inward. Junctions on the border can never point outward. Follow the glow from the medallion and fix tiles next to the lit area first. Carpet Weaver is free on Playdonya and plays in the browser with touch, mouse or keyboard.
Details
- Modes
- Solo · Daily challenge
- Controls
- Touch screen · Keyboard · Mouse
- Round length
- 3–10 min
- Age
- 8+
- Price
- Free
- Platform
- Web browser on phone, tablet or computer
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All gamesCarpet Weaver: questions and answers
How do I win a level in Carpet Weaver?
Rotate tiles until every band on every tile connects to a band on its neighbour and none point off the edge. The whole carpet then lights up and the next one begins.
Is every carpet solvable?
Yes. Each carpet is generated from one connected pattern and then scrambled, so a full solution always exists.
How does the timer work?
A run clock counts down for the whole run. Each finished carpet adds time back, a bit less on larger carpets, and the run ends when the clock reaches zero.
Can I turn tiles the other way?
Yes. Right-click with a mouse or press Q on the keyboard to turn a tile back. Tapping turns it clockwise.