Tetris: how to play and why it still matters
Also known as: Тетрис
Learn how Tetris works: falling blocks, clearing lines, scoring and speed. A clear guide to the classic puzzle game with tips to survive the faster levels.
- Type
- Video game
- Players
- 1–2
- First released
- 1984
- Origin
- Soviet Union
- Designed by
- Alexey Pajitnov
- Platforms
- PC, Game Boy, NES, Mobile, Consoles
Tetris is a falling-block puzzle game created in 1984 by Alexey Pajitnov, a computer scientist in Moscow. Shapes made of four squares drop into a narrow well, one at a time, and the player turns and slides them so they fit together. When a horizontal row is completely filled, it disappears and the pieces above move down. The game never truly ends: it only becomes faster, until the stack reaches the top. Tetris spread from the Soviet Union to home computers, and its version for the Game Boy handheld made it known in almost every country. Today it exists on nearly every screen, from phones to consoles, and it remains one of the clearest examples of a simple rule creating deep, endless play.
Our verdict
Tetris trains quick spatial thinking. Every second you judge shapes, gaps and future moves, and you can feel your skill grow from one game to the next. A round can last two minutes or half an hour, so it fits any break. There is no story to learn and no text to read, which makes it friendly for players of any language and almost any age. It is also one of the few games where watching expert players is as instructive as playing, because their stacking choices show clear patterns you can copy.
What works
- Rules can be learned in under a minute
- Skill keeps improving for years
- Short games that fit any free moment
What does not
- Can become repetitive in long sessions
- High speeds can feel stressful for younger players
How to play Tetris
The playing field is a vertical well, usually ten squares wide and twenty squares tall. Seven different shapes, called tetrominoes, appear at the top in a random order. Each shape is named after a letter it resembles: I, O, T, S, Z, J and L. While a piece falls, you can move it left or right, rotate it, and drop it faster. When it touches the floor or another piece, it locks in place and the next piece appears. A preview window shows what is coming next, so you can plan ahead. Every complete horizontal line is removed and gives points. Clearing two, three or four lines at once gives more points than clearing them one by one, and four lines at once is the best single move. After a set number of cleared lines the level rises and pieces fall faster. The game ends when a new piece has no room to appear.
Tips for new players
- Keep the stack flat and low; deep holes are much harder to fix than a slightly uneven surface.
- Leave one column open on the side so a long I piece can clear four lines at once.
- Look at the next-piece preview before you place the current piece, not after.
- When speed rises, place pieces with fewer rotations: learn which turn each shape needs in advance.
Good for
Tetris: common questions
Who invented Tetris?
Tetris was created in 1984 by Alexey Pajitnov while he worked at a computer centre of the Academy of Sciences in Moscow.
What are the seven Tetris shapes called?
They are called tetrominoes, and each is named after a letter: I, O, T, S, Z, J and L. Every shape is made of four squares.
Can you win at Tetris?
Classic Tetris has no final level. The goal is to score as many points and clear as many lines as possible before the stack reaches the top.
Tetris belongs to its owners. Playdonya is not connected to them and does not sell this game; the cover is our own illustration.